In theory, the Knights of Bretonnia - the flower of its military - have a code of chivalry that forms an unbreakable duty to protect its citizens. Bretonnia is a feudal society, split between the savagely poor majority and the rich nobles with their gallant Knights standing above the filthy rabble. The nations trade via several critical mountain passes and on the whole relations remain cordial, although they have gone to war many times in their turbulent history. Bretonnia also has an underclass of oppressed peasant serfs, who are recruited as archers and spearmen-at-arms who act as a more expendable meatshield for elite knights.It is located to the west of Sigmar’s lands, separated from them by the southern and northern Grey Mountains. It is a feudal society protected by hosts of knights, considered by many to be the most powerful heavy cavalry in the Old World. Ready your lances and charge!īretonnia is the third largest nation of men after Cathay and the Empire.
We have prayed to the Lady, she has given us her Blessing. Lance Formation: This special formation, unique to Bretonnia, allows their cavalry to pierce through enemy lines.Recruiting too many peasant units hampers your economy. Peasant Economy: Peasants both work the land, and also fight in armies.The Green Knight: A unique hero unit that becomes available to summon after reaching certain thresholds of chivalry.Chivalry: Noble actions provide faction-wide bonuses, while acting unchivalrously incurs penalties.Regiments of Renown: These are unique, more elite versions of regular Bretonnia units.Units: Strong knight cavalry, backed up by cheap peasant infantry.
10.4 How to play Bretonnian Lords & Heroes.10.2 How to play Bretonnia in the Campaign.4.16 Regional occupation (Only in Total War: Warhammer I).Chevaliers de Lyonesse (introduced in the Repanse de Lyonesse free DLC).